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This course shows users how RPG IV programs can communicate with one another by passing data values.
Objectives:
- Distinguish between dynamic and static binding
- Create programs that pass data
- Explain the use of data areas
Topics:
- Introduction to Modular Programming
- Data and Procedures
- Prototypes and APIs
- Data Areas
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P500+ Processor, 128MB of RAM; Windows 2000, 2003, XP, Minimum screen resolution 800x600, Internet Explorer 5.5 or higher; Windows Media Player 9.0 or higher; Flash 8.0 or higher; 56K minimum connection; broadband (256 kpbs or higher) connection recommended; Javascript, DHTML and cookies enabled; Sound card with speakers or headphones strongly recommended.
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Terms of Use:
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